Computer Science

User. “K–12 Computer Science Framework.” k12cs.Org, Computer Science Framework 


Michalko, Michael. Thinkertoys. Ten Speed Press, 2007.

Michalko, Michael. Cracking Creativity: The Secrets of Creative Genius. Ten Speed Press, 2008.


Anderson, Chris. Makers: the New Industrial Revolution. Crown Business, 2014.

Thomas, AnnMarie P. Making Makers. Maker Media, 2014.

“The Maker Movement in Education: Designing, Creating, and Learning Across Contexts.” Harvard Educational Review, vol. 84, no. 4, 2014, pp. 492–494., doi:10.17763/haer.84.4.b1p1352374577600.

Vossoughi, Shirin, et al. “Making Through the Lens of Culture and Power: Toward Transformative Visions for Educational Equity.” Harvard Educational Review, vol. 86, no. 2, 2016, pp. 206–232., doi:10.17763/0017-8055.86.2.206.

Sheridan, Kimberly M., et al "Resourceful and Inclusive: Towards Design Principles for Makerspaces." presentation at AERA 2016.


Giancoli, Douglas C. General Physics. Prentice-Hall, 1985.

Teaching and Learning

Csikszentmihalyi, Mihaly. Flow: The Psychology of Optimal Experience. Harper Row, 2009

Jensen, Eric. Brain-Based Learning: The New Paradigm of Teaching. Corwin Press, 2008.

Mcdaniel, Rhett. “Bloom's Taxonomy.” Vanderbilt University, Vanderbilt University, 13 Aug. 2018,

PBLWorks Gold Standard Projects Design Elements


Technology and Learning

Bocconi, S., Chioccariello, A. and Earp, J. (2018). The Nordic approach to introducing Computational Thinking and programming in compulsory education. Report prepared for the Nordic@BETT2018 Steering Group.

Naisbitt, John, et al. High Tech, High Touch: Technology and Our Accelerated Search for Meaning. Nicholas Brealey Publ., 2001.

Postman, Neil. Technopoly: the Surrender of Culture to Technology. Vintage Books, 1993.


Waldrop, M. Mitchell. Complexity: The Emerging Science at the Edge of Order and Chaos. Simon & Schuster Paperbacks, 2008.